The National Videogame Museum

 

In June 2021 I started work as a Curator at the National Videogame Museum in Sheffield, UK. Here I worked as part of a larger team to conceive, design, and construct exhibitions, events, and programmes at the museum, as well as writing interpretation and helping care for the larger NVM collection.

 

Curation

2021

  • Luigi Time Bundle: Game display based around celebrating the ‘other brother’ in Mario Bros.

  • Halloween Bundle: Haunted House game display focused on 1980s Horror videogame pioneers.

  • Gangbeasts Takeover: Large object-based exhibit looking at the creation of Boneloaf’s Gangbeasts, featuring never-before-seen objects from developers.

2022

  • Generations Display: Largescale object display showcasing the chronological history of videogames from the 1970s to 2010s.

  • Sports Bundle: Large hybrid display discussing the genre of Sports in videogames & our position as players/viewers.

  • National Videogame Gallery: Project development, looking at the use of traditional art practices within contemporary and historic videogames, funded by Art Fund.

  • Living Collections: Interview series, preserving the human histories in game design and development, funded by Arts Council England.

  • Art of Play: Large exhibit/winter exhibition emphasizing the handmade and traditional techniques used within games.

2023

  • Uemura Collection Display: Double cabinet display on early Nintendo devices and the legacy of Japanese engineer Masayuki Uemura.

  • Physics Bundle: Playable display of six videogames exploring fun things to do with videogame physics as well as looking at the history of in-game physics engines (as part of a project with University of Sheffield & CERN).

  • Dizzy Corner: Display and playable game selection detailing the early history of the Oliver Twins, co-creators of the Dizzy game series of the 1990s.

 
 
  • Musical May: Display and playable exhibit celebrating music in videogames, featuring rare items from PaRappa the Rapper and other cult music games.

  • Fast Travel: Summer season of events, activities, displays and playable exhibits based around open worlds, digital environments and virtual worlds.

Written Interpretation

Object of the Month: Monthly feature of items from the larger NVM Collection, including the Pink Playstation 2, Game Boy, Eureka!, Pax Powerglove and Game Developer Barbie, Block Kuzushi.


Winter 2022: Art of Play

Winter Exhibition // October 2022
Opens 14th of October at the National Videogame Museum in Sheffield, UK

‘The Art of Play’ is an exhibition at the National Videogame Museum that takes you “behind the screens” to reveal the art, creativity, and people behind five UK-made videogames.

Emphasizing the handmade and traditional techniques used within games, The Art of Play focuses on the non-digital aspects which create the unique textures and moods seen on screen. Generously funded by Arts Council England & Art Fund.


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